top of page
photo-1465101162946-4377e57745c3_edited.jpg

ArkHive (2023)

During a mission to discover a new habitable planet, the passenger spaceship called The Olympus sent out a distress signal from the orbit of planet 314, code name Athena. Talon Squad has been tasked with investigating the origins of that signal. 

You play as Falcon, a member of Talon Squad, as he explores The Olympus with his team to find out what caused the distress signal, but they will soon find out that it may still be aboard...

My Role: Unity Programmer

gALLERY

unitysymbol.png
C#symbol.png
photoshop symbol.png

ArkHive is a 2D Metroidvania game based in space released on itch.io. My role for this project includes Unity C# Programming, Debugging and Optimization, Scrum Mastering, Team management and housekeeping, Social Media Marketing and much more. 

​

  • C# Scripting

  • UI Implementation

  • Code Architecture and Modularity

  • Code Optimization 

  • Debugging

  • Team Management and House Keeping

  • Game Design and Conceptualisation

  • 2D Asset Creation

  • Social Media Marketing

arkhivecombatgif.gif
arkhiveintrogif.gif

TEAM(2AM Studios)

Bryce Sandall - Project Lead, 2D Artist & Animation, UI/UX, Marketing

Luke Archbold - Programming Lead

Joshua Luong - Level Design, Game Design

Salisa Lambert - Character Design & Animation

Christopher Rayos - Visual Effects, QA

Polly Steain - Sound Design

Ben Agius - Music Composer

newwallpaper_edited.jpg

2AM Studios Release ArkHive!

bottom of page